By Max Calder | 7 March 2025 | 7 mins
Creating realistic textures for 3D design requires precision, especially when it comes to capturing how surfaces interact with light. Physically Based Rendering (PBR) maps are essential for achieving this realism, as they provide details like roughness, metallicity, and normal surface details. Traditionally, generating these maps required significant time and expertise, but AI-driven tools like Texturly are changing the game. In this step-by-step guide, we’ll walk through how to create PBR textures with Texturly, focusing on the creation of albedo maps, roughness maps, metallic maps, and normal maps using the platform’s AI capabilities.
AI-driven tools streamline the process of texture creation by automating complex tasks, reducing the time needed to achieve high-quality results. Platforms like Texturly use machine learning models trained on a variety of materials to generate realistic PBR maps, allowing designers to produce tileable textures and 3D rendering textures without manual adjustments. This approach is particularly useful for designers in industries such as gaming, architecture, and virtual reality, where creating detailed, high-quality textures is essential for immersive environments.
To start creating PBR maps in Texturly, you’ll first need to upload a base image or texture. Texturly uses this initial image as a reference for generating multiple PBR maps, saving you the effort of designing each one from scratch.
Upload Your Base Image Choose a high-resolution texture that you want to transform into PBR maps. Texturly’s AI will analyze this image to generate the necessary maps.
Select PBR Map Options In Texturly, you’ll see options for generating different maps, including albedo, normal, roughness, metallic, and ambient occlusion. You can customize which maps you need based on your project’s requirements.
The albedo map provides the base color of a texture without any shading, shadowing, or lighting effects. It captures the inherent color of the surface, which is essential for creating a consistent look across lighting conditions.
The normal map simulates surface detail, giving flat textures the appearance of depth by altering the way light interacts with them. Normal maps are particularly useful for adding texture detail without increasing the polygon count of a model, making them essential in gaming and VR applications.
The roughness map determines how smooth or rough a surface appears, affecting the way light is reflected. Rougher surfaces scatter light more, resulting in a matte appearance, while smoother surfaces create a glossy, reflective effect.
The metallic map controls which areas of a texture behave like metal, affecting reflectivity and color. Metallic maps are crucial for creating materials like steel, gold, or aluminum, where surface reflectivity plays a big role in realism.
The ambient occlusion map (AO map) simulates shadows in areas where light is less likely to reach, such as crevices or between objects. This map enhances depth and realism, making the texture feel more three-dimensional.
Once you’re satisfied with the results, you can export the maps from Texturly for use in your preferred 3D software or game engine. Texturly allows you to export in formats compatible with major platforms like Blender, Unity, and Unreal Engine, making it easy to integrate the textures into your workflow.
Using Texturly to create PBR textures offers several advantages:
Creating PBR textures has never been easier thanks to AI-driven tools like Texturly. By automating the generation of albedo, normal, roughness, metallic, and ambient occlusion maps, Texturly enables designers to produce realistic 3D rendering textures quickly and efficiently. From gaming and architecture to VR, PBR maps created with Texturly help elevate the quality of visual content creation, allowing designers to focus more on creativity and less on technical details.
For anyone looking to streamline their texture creation workflow, Texturly’s AI capabilities offer a powerful solution. With the ability to produce high-quality, tileable textures that respond realistically to light, Texturly empowers designers to bring their ideas to life with an unparalleled level of realism. Whether you’re new to PBR or a seasoned designer, incorporating AI-driven tools into your workflow can make all the difference in achieving professional-quality results.
Max Calder is a creative technologist at Texturly. He specializes in material workflows, lighting, and rendering, but what drives him is enhancing creative workflows using technology. Whether he's writing about shader logic or exploring the art behind great textures, Max brings a thoughtful, hands-on perspective shaped by years in the industry. His favorite kind of learning? Collaborative, curious, and always rooted in real-world projects.
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